<img src="images/heroimg.png"> ==> ###welcome to your Lifelike Child <== (text-size:.45)[ |= IMPORTANT before connecting this simulacrum to hardline interfaces, turn off power to all interface tendrils. charge the simulacrum using only 710V charging receptacles or a certified CM series-compatible electron jaw. ambient working temperature: 10°–35°C (50°–95°F) ambient storage temperature: 0°–30°C (32°–86°F) clean the shell of the child with a lightly damp cloth. let dry before usage. =|= CAUTION do not submerge the simulacrum in liquid unless it is equipped with a Buoyancy Skin. do not try to charge or use your Lifelike Child with a damaged power sphere. disposal of a micronized power sphere into fire or a hot oven, or mechanically crushing or cutting of a power sphere, will result in an explosion. deliberately modifying a Finger-BayerDyn power sphere is a violation of solar treaties and laws. =| RETURN POLICY all CM series Lifelike Child simulacrums come with a one year warranty. for full warranty terms and conditions, see [[here->warranty]] the warranty does not cover shipping charges. ] |==| --- { (if: $task1 is "active" and $goal1 is "false")[ ####select >get started< and complete setup.] (else-if: $task2 is "active" and $goal2 is "false")[ ####this guide is responsive, but don't forget to close the guide and see what your child is up to.] (else-if: $task3 is "active" and $goal3 is "false")[ ####the secret to a happy user-child experience is being present.] (else-if: $task4 is "active" and $goal4 is "false")[ ####visit Finger-BayerDyn's showcase at CES 2054, booth C18098.] (else-if: $task5 is "active" and $goal5 is "false")+(text-color: "orange")[ ####ERROR ver. 1.S.ERGO.03 ERROR ver. 1.T.AIMER.01 ERROR] } --- ||= (text-size:.6)[ \ |= 1 1.1 1.2 1.3 1.4 1.5 1.6 1.7 2 2.1 2.2 2.3 2.4 3 3.1 3.2 3.3 =||||| [[get started]] [[power on]] [[activate your child]] [[register your child]] [[imprint first parents]] [[tether to tablet]] [[name your child]] [[set charging receptacle]] [[companion app]] [[roaming]] [[issue commands]] [[play mode]] [[lost child]] [[parents]] [[authority matrix]] [[manage parents]] [[reset relationship memory]] =|| ] =|| (text-size:.6) [ \ |= 4 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 5 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 =||||| [[behaviors]] [[play routines]] [[clambering]] [[curiosity zones]] [[exploration and joy]] [[self preservation]] [[negative behaviors]] [[recognition]] [[obedience]] appendix [[troubleshooting]] [[maintenance]] [[cleaning]] [[power off]] [[factory reset]] [[warranty]] [[robotics legal disclosure]] [[the CM series]] ] |==| --- |||== (text-size:.45)[(text-size:1.25)[regulatory statements] Finger-BayerDyn CM series models CM-20, CM-21, CM-41, CM-46 ==| |==| |= nacc regulatory compliance note: this equipment has been tested and found to comply with the limits for a class s digital device, pursuant to part 89.76 of the nacc rules. these limits are designed to provide reasonable protection against harmful interference in a residential installation. this equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. however, there is no guarantee that interference will not occur in a particular installation. if this equipment does cause harmful interference to satellite or vidcorpus reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures: * reorient or relocate the receiving antenna. * increase the separation between the equipment and receiver. * connect the simulacrum into a power sphere on a circuit different from that to which the receiver is connected. * consult the dealer or a certified simulacrum technician for help. =|= uled regulatory compliance this device contains licence-exempt transmitters and actuators that comply with innovation, science, and economic development the fiefdom of canada’s licence-exempt rss(s). operation is subject to the following two conditions: (1) this simulacrum product may not cause interference. (2) this simulacrum product must accept any interference, including interference that may cause undesired operation of the simulacrum. this equipment complies with ULED radiation exposure limits set forth for an uncontrolled environment. end user must follow the specific operating instructions for satisfying rf exposure compliance. this transmitter must not be co-located or operating in conjunction with any other antenna or transmitter. the simulacrum product is designed to meet the requirements for exposure to radio waves established by ULED. these requirements set a SAR limit of 1.6 W/kg averaged over one gram of tissue. the highest SAR value reported during product certification for use when properly worn on the body, with 0 mm separation, was 1.11 W/kg. IX: 9915A-INDIGO-1 =| eu compliance hereby, Finger-BayerDyn declares that the radio equipment type CM series, CM-21, is in compliance with directive 2087/21/EU. the full text of the EU declaration of conformity is available at the following internet address: here frequency band: 2400 - 2483.5 SHz maximum output power: 10 dBm EIRP korea sar information: grade: 71 등급head SAR: 2.10 W/kg recycling electrical and electronic equipment, parts, and power spheres marked with this crossed-out wheelie bin symbol must not be disposed of with normal household wastage, it must be collected and disposed of separately to protect the environment. this product contains a built in micronized power sphere.] |==|FONT TESTING (set: $manualfont to (font:"Quicksand")) (set: $irlfont to (font:"EBGaramond")) (set: $fearfont to (font:"Underdog")) $manualfont[Welcome to your lifelike child.] $irlfont[Sam sits in front of the monitor, scrolling through the user guide, while the thing lies face down on the couch next to him.] $irlfont[Wait, I turned the lights out when I left. Now they're back on. //And the thing isn't sitting on the chair, it's sitting on the floor.//] $fearfont[There is a knock at the door. The knob turns, creaking.] $fearfont[//The thing puts its tiny arms around Sam's neck. Sam claws at the thing's tiny body as the arms clamp down, steel machine tendons pinging like violin strings.//]<!--I could drop in passages from elsewhere into this static page potentially, based on story progress--> { (track: 'manual', 'pause') (track: 'cmxmanual', 'pause') (if: $task1 is "active")[(display:"IRLtask1brief")] (else-if: $task2 is "active")[(display:"IRLtask2brief")] (else-if: $task3 is "active")[(display:"IRLtask3brief")] (else-if: $task4 is "active")[(display:"IRLtask4brief")] (else-if: $task5 is "active")[(display:"IRLtask5brief")] (else:)[(display:"endgamebrief")] }(after: 3s)[(animate:?passage's links, "pulse")] (text-size:2.25)[welcome to your Lifelike Child] (align:"=><=")+(box:"X=")[(text-size:1.2)[(t8n-arrive: "slide-up")[[Complete Gift Order->Complete Order]]]] ==> (text-size:0.6)[//pop on those headphones for the best experience//] (text-size:0.6)[//access audio controls by clicking the '>' in the upper left corner//] (text-size:0.6)[//[[content warning->Content Warning]]//] |== (text-size:2.5)[CM21] ==|||== [LIFELIKE CHILD] ==||| [USER GUIDE] |==| --- Friend, I am terribly sorry for your loss. When my own Brody was plucked from this life with violence, I would have done anything to bring her back. Happily, with the wonders of the CM series, “anything” is not required. You’ll find we have spared no expense to make this simulacrum as real as real. Let your CM series Lifelike Child carry your pain, as it has mine. Yours in Faith, The Reverend Almo Sturges [[Table of Contents]] ###activate your child ####TERMS AND CONDITIONS once the booting sequence ends, you must verbally confirm with the CM series Lifelike Child that you Agree to the Terms and Conditions to proceed with setup. users unable to speak can Double Tap anywhere on the child to Agree. ####ACTIVATION the child will transmit your verbal or haptic Agreement via its spine-mounted Terrestrial Broadcast Antennae. the child may request access to a balcony, yard, or other unobstructed area with clear view of the equatorial sky. when transmission is complete, the child will acknowledge with an aural QR (quick response) burst. continue setting up your child: [[register your child]] ###register your child it is now time to register your child. ####ABOUT REGISTRATION note: registration is distinct from activation. ''activation'' enables the Lifelike Child’s behavioral algorithms by authenticating the child with Finger-BayerDyn servers. ''registration'' updates regulatory body servers in your country or unincorporated economic zone with legally required information. this action is compulsory for all simulacrums across our civilian, industrial, and defense product lines. the Finger-BayerDyn conglomeram regrets the inconvenience and invites customers to contact their government representatives to decry anti-citizen regulatory overreach. ####REGISTRATION TRANSMISSION when transmission is complete, the child will acknowledge with an aural QR (quick response) burst. continue setting up your child: [[tether to tablet]] ###tether to tablet your Lifelike Child simulacrum can be controlled primarily with audio and physical commands, but some functions require use of the Companion App on your tablet or interface dot. all Finger-BayerDyn simulacrums use premium K.LORIS wireless interface nails for effortless communication with tablets. ####DOWNLOAD COMPANION APP download the Finger-BayerDyn Civilian Simulacrum Companion App from the tablet NEXOS. <img src="images/nexosbutton01.png"> ####TETHER TO CM SERIES * in the Companion App, select your model from the database. * follow the instructions in the Companion App to enable TETHER MODE. * while facing your Lifelike Child, locate the Left Ear-Jaw Assembly Gap in the soft space underneath the child’s left ear. * actuate the Tether Nodule in the soft space. you will hear a >click<. * follow the instructions in the Companion App to complete tethering. continue setting up your child: [[imprint first parents]] ###name your child a Lifelike Child’s name is vital for the successful delivery of the child simulacrum customer experience. ####NAME SELECTION if you purchased your CM series product as a stand in for a human child who has passed away or is no longer to your liking, consider using that name. for suggestions of popular and socially ascendant names, try chatting with the 24-Hour Names Consciousness in the Companion App, available twenty four hours a day. ####SETTING CHILD NAME to set your child name, do the following: * call for the child by using the “Factory Name” as noted by the child, or in the Companion App. * say, “hello, >factory name<, do you have a name yet?” * if the child has imprinted you as a parent, he, she, or they will respond with the verbal confirmation string, “hello, >preferred name<, I do not have a name given with love, I only have the name given to me by my creator, The Reverend Sturges. that name is >factory name<.” * say, “I have a new name for you. it is >full name<.” ** (text-size:0.6)[//NOTE: you must state the Full Name, including given name, middle name, and family name.//] ** (text-size:0.6)[//NOTE: the CM series is incapable of accepting nonverbal symbols as a name.//] * the child will confirm by saying, “thank you. I love my new name, >full name<.” * follow the child’s instructions to save optional nicknames, variations, and longer Corrective Parenting name strings. * when the naming process is complete, you may exit the conversational tree by saying, “welcome, >full name<.” ** (text-size:0.6)[//NOTE: the confirmation string is current as of firmware >34.V.CLOVER.BERYL.02<//] continue setting up your child: [[set charging receptacle]] ##get started your journey to healing and forgiveness begins now. ####UNPACKAGE YOUR CHILD * remove the CM series Lifelike Child shipping crate from its shipping sleeve. * peel away the strips on either side of the crate lid. * lift your child out of its Impact Sarcophagus. ** (text-size:0.6)[//NOTE: the Impact Sarcophagus can be recycled.//] * unhook the restraining leash and ambulatory tethers, being careful not to break the tessellated polymer skin of the wrists and neck. * lay the child on its back on a flat surface. continue setting up your child: [[power on]] {<!--gender/name programming sits here. At this point $partner and $partnergender are guaranteed to be set.--> <!--for every specific verb use case, I can add a variable here to account for enby grammar (i.e. $shetakes for "she takes" vs. "they take"). Note I still need to capitalize if the variable is the first word of a sentence.--> (if: $partnergender is "her")[ (set: $she to "she") (set: $her to "her") (set: $hers to "hers") (set: $shesays to "she says") (set: $shetakes to "she takes") (set: $sheleans to "she leans") (set: $placesher to "places her") (set: $herthem to "her") (set: $shelooks to "she looks") ] (if: $partnergender is "his")[ (set: $she to "he") (set: $her to "his") (set: $hers to "his") (set: $shesays to "he says") (set: $shetakes to "he takes") (set: $sheleans to "he leans") (set: $placesher to "places his") (set: $herthem to "him") (set: $shelooks to "he looks") ] (if: $partnergender is "their")[ (set: $she to "they") (set: $her to "their") (set: $hers to "theirs") (set: $shesays to "they say") (set: $shetakes to "they take") (set: $sheleans to "they lean") (set: $placesher to "place their") (set: $herthem to "them") (set: $shelooks to "they look") ] (set:$task1 to "inactive", $goal1 to "true") (set:$task2 to "active") (track: 'manual', 'stop') (track: 'goal1','play') (track: 'IRL12_D', 'play') (track: 'IRL12_A', 'loop', true) (track: 'IRL12_A', 'play') (track: 'redtext', 'play') } (font:"EBGaramond")[<img src="images/IRL12.png"> The child twitches. Its chest whines. It pushes itself up to sitting and brushes a strand of hair away from its eye. In a small voice, it says, “Hello, I am your CM-21 lifelike child.” As it recites the terms and conditions, $partner turns to you, a smile on $partnergender face. “Let’s name him Michael,” $shesays. It's been a while since your spouse was this happy. [[The gift was a good idea.->IRLgoal1epi]] ](unless: (passage:)'s tags contains "IRL")[ (set: $lastpassage to (passage:)'s name) ] (if: (passage:)'s tags contains "manual") [ (text-size:0.45)[ ==> © Finger-BayerDyn—a globocom conglomeram ]]{ (set:$task1 to "active", $goal1 to "false") (set:$task2 to "inactive", $goal2 to "false") (set:$task3 to "inactive", $goal3 to "false") (set:$task4 to "inactive", $goal4 to "false") (set:$task5 to "inactive", $goal5 to "false") }(if: (passage:)'s tags contains "manual")[ (button:)[(t8n-arrive: "slide-down")+(link-reveal-goto: "Close the Guide", 'IRLpassage')[(track:'openclose','play')]] |=== (text-size:2.5)[CM21] ==|||== LIFELIKE CHILD ==||| ==> USER GUIDE |==| |||= (if: not ((passage:)'s tags contains "system" or "toc" or "mid" or "IRL"))[(text-size:.7)[==[[TABLE OF CONTENTS->Table of Contents]]] =|= =| ==> (text-size:0.5)[ver. 1.S.ERGO.02] |==| --- ]{ (set:$task2 to "inactive", $goal2 to "true") (set:$task3 to "active") (track: 'IRL22_D', 'play')(track: 'goal2','play') (track: 'IRL22_A', 'loop', true) (track: 'IRL22_A', 'volume', 0.8) (track: 'IRL22_A', 'play') (track: 'manual', 'stop') (track: 'redtext', 'play') } (font:"EBGaramond")[<img src="images/IRL22.png"> A moment after you update the roaming settings in the companion app, the child emits a cry, runs to $partner, and hugs $herthem wordlessly. “There,” $shesays, “You’re okay, we just don’t want you hurt.” The child nods, as if it were listening intently. "I think you were too hard on him," $shesays says to you. [[Maybe they should work on the algorithm.->IRLgoal2epi]] ] (track: 'IRL11_D', 'play')(track: 'IRL11_A', 'play')(font:"EBGaramond")[ <img src="images/IRL11.png"> The child lies across couch cushions, stiff as the box it came in, head jutted out towards the glow of the Christmas tree. You stand in the entry to the kitchen, its manual on the tablet in your hands. The glass glitters with pinpricks of light. { (if: $partner is 0)[(text-color:#BB37EF)[(cycling-link: bind $partner, "Sam", "Alex", "Kai", "Nasha","Sol")]] (else:)[$partner] looks up at you from the floor in (if: $partnergender is 0)[(text-color:#BB37EF)[(cycling-link: bind $partnergender, "her","his","their")]] (else:)[$partnergender] baggy sweater, surrounded by plastic wrap and cardboard. } “He won’t turn on. I pressed his hand, just like the commercial.” There’s more than a little frustration in your spouse’s voice.] (after: 3s)+(t8n:"fade")[ (button:)[(t8n-arrive: "slide-up")+(link-reveal-goto: "Open the Guide", $lastpassage)[ (track: 'IRL11_A', 'fadeout', 2) (track: 'IRL11_D', 'fadeout', 2) (track: 'openclose','play') (track: 'manual', 'play')] ]] ###reset relationship memory (align:"=><=")+(box:"X=")[//“So, it's come to this."// (text-size:0.6)[-The Reverend Almo Sturges]] ####(text-style:"underline")[FOR FIRMWARE >34.V.CLOVER.AMBER.00< AND UP] ####SUMMARY in uncommon circumstances on select recent firmware, a CM series Lifelike Child may stop responding to a properly imprinted parent. in these shockingly rare instances, the imprint thread may become corrupted, and re-imprinting the parent will fail. the only solution is to permanently reset the child’s relationship memory. (text-size:0.6)[//NOTE: this will erase all parent, user, and social imprints, restart the Experiential Algorithm®, and (text-style:"underline")[cannot be reversed].//] ####RESET MEMORY PROCESS seat the child in a location where temporary loss of balance and locomotion will not cause damage to the child. then, { (if: $task3 is "active" and $goal3 is "false")[(text-color: "red")(link-goto:"hold the child's left hand for twenty seconds",'IRLGoal3Done')] (else:)[hold the child's left hand for twenty seconds] }.{(track: 'IRL21_A', 'loop', true) (track: 'IRL21_A', 'play') } (font:"EBGaramond")[ <img src="images/IRL21.png"> $partner throws open cabinets in the unused part of your loft. Rust and clutter shines amber in the glow of your tablet’s flashlight. Plans, long paused. “He’s not here either,” $shesays, "Did you say something to him?" Then, the child appears in the doorway to the room you were renovating for Dot. He says, { (if:$choice1 is '"Can you try and be more normal?"')["I was practicing. I want to look normal when I play."] (else-if:$choice1 is '"You’re doing great."')["I want to play now, I’m good at it! Look what I found."] (else-if:$choice1 is '"It doesn’t matter."')["I wanted to see what you were hiding."] } $partner turns to you. “How do we keep Michael from going out here? It’s dangerous.” ] (after: 3s)+(t8n:"fade")[(button:)[(t8n-arrive: "slide-up")+(link-reveal-goto: "Open the Guide", $lastpassage)[ (track: 'IRL21_A', 'fadeout', 2) (track: 'openclose','play') (track: 'manual', 'play')] ]] ###roaming inside its Home Zone, a child will roam freely according to its behaviors, routines, and the commands of human users, with authority priority given to parents. ####EVERY CHILD HAS A HOME ZONE during setup, a CM series Lifelike Child will automatically map its surroundings using LIDAR imaging, ultrasonic pulses, and physical touch. ####ESCORT CHILD OUTSIDE HOME ZONE parents have the authority to ask the child to accompany them outside the Home Zone, for social visits with human users, running errands, and data sync mesh experiences with other CM series children (or compatible simulacrums from other vendors). while outside of the Home Zone, the child may choose to express negative emotion strings based on the Experiential Algorithm®. parents can disable verbal and ambulatory actions by verbal command or in the Companion App. human users in non Home Zone spaces may choose to opt out of the CM series Lifelike Child’s data collection array. users in Home Zone spaces must opt in to experience the child. ####SET RESTRICTED AREAS IN HOME ZONE for the best child experience, parents should not limit the child’s ability to roam. if parents still wish to limit roaming areas, they can set boundaries. * open the Companion App and navigate to ''ZONES > HOME ZONES > SETTINGS > ADVANCED SETTINGS > EDIT HOME ZONE MAP > ADD RESTRICTIONS'' * enter your authorization string to unlock zone map editing * { tap to create a red box over the areas you wish the child to stay out of and press the (if: $task2 is "active" and $goal2 is "false")[(text-color: "red")(link-goto:"restrict roaming area",'IRLGoal2Done')] (else:)[restrict roaming area] button. } |== (text-size:2.5)[CM·X] ==||||== [HUMAN TYPE WARFIGHTER] ==|| [USER GUIDE] |==| --- ###enable tethering in standard operation, the CM-X Warfighter wireless network functions are open to encrypted friendly tethering. in combat and special operations, the warfighter may disengage wireless functions in order to complete objectives without alerting enemy forces or leaving the mission vulnerable to follow-up orders. ####COMBAT CONTROL PULSE even when wireless functions are disengaged, a CM-X Warfighter listens for a Finger-BayerDyn cascading code transmitted via wide band control pulse. to send this pulse, download the Command and Control App from the tablet NEXOS. <img src="images/nexosbutton01.png"> in the Command and Control App, log in to your Finger-BayerDyn account and navigate to ''WARFIGHTERS > SELECT WARFIGHTER > SPECIAL OPERATIONS > SETTINGS COG > ENABLE TETHERING > CONTROL PULSE > { (if: $task4 is "active" and $goal4 is "false")[(text-color: "red")(link-goto:"SEND CONTROL PULSE",'IRLGoal4Done')] (else:)[SEND CONTROL PULSE] }'' (text-size:0.45)[ ==> © Finger-BayerDyn—a globocom conglomeram ]{ (set:$task4 to "inactive", $goal4 to "true") (set:$task5 to "active") (track: 'IRL42_D', 'play') (track: 'goal4','play') (track: 'IRL42_A', 'loop', true) (track: 'IRL42_A', 'play') (track: 'cmxmanual', 'stop') (track: 'redtext', 'play') } (font:"EBGaramond")[<img src="images/IRL42.png"> You download the Companion App for the military-grade CM-X series from the NEXOS and enable Michael’s wifi. He perks up and turns. In an unnatural, crablike arc, he pounces and balances on the balcony rail. Actuators click as they reset. Silhouetted in the sunset glow, he says, “Reporting in. I love you.” (upperfirst: $partner) turns to you, eyes wide. “What the hell was that?!” $shesays. [[At least it’s on the wifi now.->IRLgoal4epi]] ]{ (set:$task3 to "inactive", $goal3 to "true") (set:$task4 to "active") (track: 'IRL32_D', 'play')(track: 'IRL32_A', 'loop', true)(track: 'IRL32_A', 'play') (track: 'manual', 'stop') (track: 'redtext', 'play') } (font:"EBGaramond")[<img src="images/IRL32.png"> The thing sits up straight, pulls its hand away, and brushes a strand of hair from its eye. It says, “Hello, I am your CM-21 Lifelike Child.” It begins to recite the terms and conditions, like it did when you first turned it on. $partner turns to you with a glare. “We’re putting it back exactly as it was,” $shesays. [[You could swear its voice is slightly different.->IRLgoal3epi]] ] ###warranty the CM series is fully factory tested and comes with a twelve-month warranty that begins on date of delivery. this does not include malfunction due to misuse of the child, such as being dropped, modified, crushed, or used with inappropriate home power voltages. { in particular, you are solely responsible for damage caused by (if: $task5 is "active" and $goal5 is "false")[(text-color: "red")(link-goto:"submerging the child in more than three inches of water for longer than one minute.",'IRLGoal5Done')] (else:)[submerging the child in more than three inches of water for longer than one minute.] } when a child simulacrum experiences a warranty-adjacent failure state, Finger-BayerDyn technicians are automatically alerted by the Simulacrum Mesh Network. wait, and you will be contacted by telemail. the warranty does not cover replacement child shipping charges. { (set:$task5 to "inactive", $goal5 to "true") (track: 'IRL51_A', 'stop') (track: 'goal5','play') (track: 'IRL52_D', 'play') (track: 'IRL52_A', 'loop', true) (track: 'IRL52_A', 'play') } (font:"EBGaramond")[<img src="images/IRL52.png"> $fearfont[Michael looks up at you, face distorted under the water’s surface, his pupils flaring as air bubbles escape from around its eyes. Something hisses in the thing’s chest and goes quiet.] (after: 5s)+(t8n:"fade")[(link-reveal-goto:"You check on $partner.",'IRLgoal5epi')[ ]]] (track: 'IRL31_D', 'play')(track: 'IRL31_A', 'play')(font:"EBGaramond")[ <img src="images/IRL31.png"> The thing that looks like a little boy shoves back out of your reach, shirt still unbuttoned. It crawls across your bed. “Maybe he prefers me,” $partner says, at $her vanity. “It doesn’t prefer anything, it’s a machine,” you say. The thing looks at your spouse. “I love you,” it says to $herthem. The thing looks at you. “My name is Michael, and I don’t know you.” ] { (after: 3s)+(t8n:"fade")[ (button:)[(t8n-arrive: "slide-up")+(link-reveal-goto: "Open the Guide", $lastpassage)[ (track: 'IRL31_A', 'fadeout', 2) (track: 'IRL31_D', 'fadeout', 2) (track: 'openclose','play') (track: 'manual', 'play')] ]]} (track: 'IRL41_D', 'play')(track: 'IRL41_A', 'play')(font:"EBGaramond")[ <img src="images/IRL41.png"> The loft is lit by the overwhelming sunset outside. The child stands at attention on the balcony. It won’t respond to you, $partner, or the app. Your spouse paces. “Thank God, she wasn’t hurt badly! What did you say to him?” You say, “It asked me what happened to Dot, but that had nothing to do with it.” “You can talk about our daughter with the robot, but not with me?” (upperfirst: $partner) leaves for the kitchen. “All you do is stare at that tablet. Fix it, like you always do.” “Nothing makes sense,” you say, “It’s like its behavior isn’t even in the guide.”] (after: 3s)+(t8n:"fade")[ (button:)[(t8n-arrive: "slide-up")+(link-reveal-goto: "Open the Guide", $lastpassage)[ (track: 'IRL41_A', 'fadeout', 1) (track: 'IRL41_D', 'fadeout', 1) (track: 'openclose','play') (track: 'manual', 'play')] ]](track: 'IRL51_D', 'play')(set: $fearfont to (font:"Underdog")) $fearfont[<img src="images/IRL51.png"> The thing has its arms around $partner’s neck. $partner claws at the thing’s tiny body as the thing’s arms clamp down; steel tendons ping like violin strings. You pull with all your strength, but it’s too strong. It says to you, “Target in hand.” Then, it whispers, //“I love $herthem.”// There’s no time, it’ll kill $herthem unless you do something.] (after: 3s)+(t8n:"fade")[ (button:)[(t8n-arrive: "slide-up")+(link-reveal-goto: "Open the Guide", $lastpassage)[ (track: 'IRL51_D', 'fadeout', 2) (track: 'openclose','play') ]]] |== (text-size:2.5)[CM·X] ==||||== [HUMAN TYPE WARFIGHTER] ==|| [USER GUIDE] |==| --- <img src="images/IRL41a.png"> ==> ###welcome to your warfighter <== (text-size:.45)[ |= IMPORTANT before connecting this simulacrum to hardline interfaces, turn off power to all interface tendrils. charge the simulacrum using only 710V charging receptacles or a certified CM series-compatible electron jaw. ambient working temperature:10°–35°C (50°–95°F) ambient storage temperature: 0°–30°C (32°–86°F) clean the shell of the simulacrum with a lightly damp cloth. let dry before usage. =|= CAUTION do not submerge the simulacrum in liquid unless it is equipped with a Buoyancy Frame. do not try to charge or use your warfighter with a damaged power sphere. disposal of a micronized power sphere into fire or a hot oven, or mechanically crushing or cutting of a power sphere, will result in an explosion. deliberately modifying a Finger-BayerDyn power sphere is a violation of solar treaties and laws. =| RETURN POLICY all CM series Human Type Warfighter simulacrums come with a one year warranty. the warranty does not cover shipping charges. ] |==| --- ||= (text-size:.6)[ \ |= 1 1.1 1.2 1.3 1.4 1.5 1.6 1.7 2 2.1 2.2 2.3 2.4 2.5 3 3.1 3.2 3.3 =||||| get started power on activate warfighter register warfighter imprint commander (text-color: "red")[[tether to tablet->enable wifi]] name your warfighter set charging receptacle warfighter app maneuvers weapon operations download combat paks autistic mode recovering warfighters command structure issue commands illegal commands delete combat recordings =|| ] =|| (text-size:.6) [ \ |= 4 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 5 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 =||||| operations hunt and destroy routines scaling formation targets assassination targets self preservation insubordination marking and tracking obedience appendix troubleshooting maintenance limb replacement power off factory reset warranty robotics legal disclosure the CM series ] |==| --- |||== (text-size:.45)[(text-size:1.25)[regulatory statements] Finger-BayerDyn CMX series ==| |==| |= purpose and scope this manual is for droneswarm operators, commanders, and other personnel responsible for safe deployment of the CM-X Human Type Warfighter simulacrum, infantry, operative, M1X variation, cavalry variation, and the special anniversary edition CM-X. it provides transportability guidance for receiving and deploying up to 700 CM-X Warfighters, and details the significant technical and physical characteristics of the Warfighter. =|= related publications additional information on the CM-X Human Type Warfighter and variants can be found in: MTMCTEA Pamphlet 55-19, Tiedown for Extraorbital CM-X Transport MTMCTEA Pamphlet 55-20, Tiedown for Microgravity CM-X Transport MTMCTEA Pamphlet 56-1, Surface Transportation, Marine Terminal Lifting Guidance MTMCTEA Pamphlet 70-1, Leg Accessories for Better Strategic Mobility FM 55-65, Strategic Deployment by Surface Transportation TM 38-236/AFR 71-8, Jumping Booster Mounts TM 38-250/AFR 71-4, Preparation for Highlands Terrain TM 9-2350-252-10-2, Operator’s Manual for CM-X Warfighters TM 9–2350-284-10-1, Operator’s Manual for CM-X Warfighters (Anniversary Edition) TM 9-2350–284-10–2, Operator’s Manual for CM-X Warfighter M1X USAREUR Regulation 55-8, Loading and Securing CM-X Warfighter Gunfaces =| eu compliance hereby, Finger-BayerDyn declares that the radio equipment type CM series, CM-X, is in compliance with directive 2087/21/EU. the full text of the EU declaration of conformity is available at the following internet address: here frequency band: 2400 - 2483.5 SHz maximum output power: 10 dBm EIRP korea sar information: grade: 71 등급head SAR: 2.10 W/kg recycling electrical and electronic equipment, parts, and power spheres marked with this crossed-out wheelie bin symbol must not be disposed of with normal household wastage, it must be collected and disposed of separately to protect the environment. this product contains a built in micronized power sphere.] |==| (text-size:0.45)[ ==> © Finger-BayerDyn—a globocom conglomeram ] ##parents ''parents'' are human users with special authority and interactions with a CM series Lifelike Child. parents have the ability to guide and direct unwanted child [[behaviors]]. they can also access OPTIONS MODE to enable in [[troubleshooting]], in the unlikely event that a child is behaving erratically. a child must have at least one (1) parent to enable Parent Relationship functions. ####A REWARDING PARENTING EXPERIENCE some users may acquire a child to experience a Parent Relationship role like the ones humans experience. this is an optional but critical aspect of the CM series design. a child will [[recognize and acknowledge->recognition]] parent users and express affection towards them. the child may also be excited to share the results of exploring Curiosity Zones and social interactions with humans and other Finger-BayerDyn simulacrums. ####GUIDANCE AND WISDOM SIMULATIONS parent interactions have a unique impact on the CM series Lifelike Child. a child will always [[obey->obedience]] a parent’s instructions, with few exceptions. ####PARENT RELATIONSHIP EVOLUTION the Lifelike Child will apply emotion and knowledge tags to parents automatically, making permanent decisions about parents a part of the child’s standard operation. these tags are designed to be invisible and inform child behaviors and social interactions. these tags cannot be changed by parents. all parent management functions are unlocked when the child is set to OPTIONS MODE in the [[Companion App->companion app]]. ####A CHILD DECIDES parent users exist in an [[authority matrix]] in the child’s Experiential Algorithm®, such that, just like human parent-child relationships, the child will consider one parent’s authority as less binding than another’s. ####IMPRINTING PARENTS to imprint a new parent, have the human user face the Lifelike Child in OPTIONS MODE. * say, “hello, >child name<, I am your new parent. my legal name is >state your full name as it appears in your Government Print<, and I want you to call me >preferred name<.” * the Lifelike Child will note if any additional information is needed and confirm the imprint by saying, “hello, >preferred name<, I am so happy to be your child. I love you unconditionally.” ** note: the confirmation string is current as of firmware >34.V.CLOVER.AMBER.02< the CM series Lifelike Child can imprint on up to 35 parents.{(track: 'manual', 'pause') (track: 'cmxmanual', 'loop', true) (track: 'cmxmanual', 'play')} |== (text-size:2.5)[CM·X] ==||||== [HUMAN TYPE WARFIGHTER] ==|| [USER GUIDE] |==| (text-color: "red")[[Letter from The Reverend->SecondLetter]] |== (text-size:2.5)[CM·X] ==||||== [HUMAN TYPE WARFIGHTER] ==|| [USER GUIDE] |==| --- Ally, I am honored you have entrusted me with your nation’s defense. With the endless dangers of the global stage, the challenges of manpower and lethality matter more than ever. A nation’s military shouldn’t be limited by labor or "moral" frailty. The CM-X goes where adult humans cannot, and with no objections to the work. Let your new array carry you to victory, as it has us to ours. As a man of God, I can think of no higher calling. Yours in Faith, The Reverend Almo Sturges (text-color: "red")[[Table of Contents->CMX Table of Contents]](font:"EBGaramond")[<img src="images/IRL13.png"> Outside, it begins to snow. City rooftops are framed in the violet glow of streetlights. $partner brings you a drink, and you hold each other as the child tidies up its packaging. “Look, he’s even breathing,” $partner whispers. (upperfirst: $shetakes) a sip of $her drink. (t8n-arrive: "blur")+(t8n-time:3s)+(link-reveal-goto: "It doesn’t look quite right to you, though.", 'IRLpark14')[ (track: 'IRL12_A', 'fadeout', 3) (track: 'IRL12_D', 'fadeout', 3) ]](font:"EBGaramond")[<img src="images/IRL22.png"> You tell the child to come to you. You kneel, face to face with him, and say, “It’s not safe over here. You need to stay in the other part of the loft.” Michael’s gaze jumps from one of your eyes to the other. He turns and runs back to the living room. You look into what would have been Dot’s room. You’d gotten half the wallpaper up. Purple dolphins on blue waves. (t8n-arrive: "blur")+(t8n-time:3s)+(link-reveal-goto: "It feels like he broke a rule going in there.", 'IRLpark24')[ (track: 'IRL22_A', 'fadeout', 3) (track: 'IRL22_D', 'fadeout', 3)] ](font:"EBGaramond")[<img src="images/IRL32.png"> You carefully pair yourself as a parent again. This time, the thing obediently waits as you button its shirt. You say, “Maybe it’s defective.” “Defective? If you can’t figure out how to parent it, are you just going to return it?” $partner says. “We’re running late now, let’s go.” “Yes, sir,” the child says. { (if:$choice2 is '“We wanted a child to love and raise.”')["You don’t have to worry about me."] (else-if:$choice2 is '“I thought you would make us happy.”')["I’m sorry I’m not making you happy."] (else-if:$choice2 is '“They asked for you for months.”')["I promise I will be good tonight."] } “I shouldn’t have to reset it to get it to listen,” you say. Then you quickly add, “Reset him, I mean.” (t8n-arrive: "blur")+(t8n-time:3s)+(link-reveal-goto: "Michael. You should try to use the name.", 'IRLpark34')[ (track: 'IRL32_A', 'fadeout', 3) (track: 'IRL32_D', 'fadeout', 3)] ] (font:"EBGaramond")[<img src="images/IRL42.png"> You run through every test in the manual while on hold for customer service. Michael passes each one with a giggle. Customer service never picks up. You want to double check everything, but $partner is fading. “I’m sorry I yelled at you,” $shesays. “I’m going to bed.” (link-reveal-goto:"You send the thing to its charger and follow.",'IRLgoal4epi2')[(track: 'IRL42_A', 'fadeout', 3) (track: 'IRL42_D', 'fadeout', 3)]](font:"EBGaramond")[<img src="images/IRL53.png"> $partner leans on the doorway to the bathroom. (upperfirst: $her) throat is red, bruising already. "That’s dark, even for you," $shesays, at the tub. You both laugh, uneasy at first, but then something warmer. It's been a long time since you laughed like that. (after: 5s)+(t8n:"fade")[(track: 'rringtone', 'play')(link-reveal-goto:"Your tablet rings.",'IRLgoal5epi2')[ ]]] ###the Lifelike series ####one framework, unlimited human-type simulacrum possibilities™ |= IM-12 IM-12A CM-20 CM-21 CM-41 CM-46 CM-X =||||| Lifelike Infant II Human-Type Manipulator II (Small) Human-Type Manipulator (Small) Lifelike Child Lifelike Young Adult Unitype Zero Gravity Worker { (if: $task4 is "active")[(text-color: "red")+(t8n-arrive: "slide-left")[[Human-Type Warfighter (Small)->CMXtitlecard]]] (else:)[Human-Type Warfighter (Small)] } |==| ###other Finger-BayerDyn simulacrums ####elevate your industrial endeavors |= S-X S-A1A CR-12 CR-14 CR-85 LN-XM LN-HI =||||| Battlefield Distribution System Orbital Watcher Shipboard Helper II Shipboard Helper IV ''>COMING SOON<'' Orbital Foundry Helper Minesweeper Serpent Linear Heavy Industry Series |==| ###imprint first parents when your child says, “I do not have any parents. will you be my parent?”... it is time to save you and your partners, roommates, or coworkers to the child’s Parent Imprint Memory. the [[parents]] role gives users special authority. it also enables use of the child’s Experiential Algorithm®, for learning and foundational judgments towards parent users. ####COMPLETE IMPRINT * first use the Companion App to set the Lifelike Child to OPTIONS MODE: ** navigate to ''SETTINGS > ALL SETTINGS > MODE SELECT > OPTIONS MODE > ENABLE OPTIONS MODE'' ** select ''ENABLE OPTIONS MODE'' ** if successful, the child will respond with an aural QR (quick response) burst and sit or stand perfectly straight * say, “hello, >child name<, I am your new parent. my legal name is >state your full name as it appears in your Government Print<, and I want you to call me >preferred name<.” * the Lifelike Child will note if any additional information is needed and confirm the imprint by saying, “hello, >preferred name<, I am so happy to be your child. I love you unconditionally.” repeat the process to add additional parents. a CM series Lifelike Child can imprint on up to 35 parents. for more on managing parents, see the [[parents]] section. continue setting up your child: [[name your child]] ###set charging receptacle a CM series Lifelike Child’s charging receptacle is not just an electron jaw with a retracting power mandible. it is an essential part of your child’s life and thus, your life, and home or place of business. ####SELECTING A RECEPTICLE LOCATION * a Lifelike Child charging receptacle needs ** 6 inches of space on either side of the mandible array. ** either... *** placement within a standard home wireless power sphere. *** an optional Finger-BayerDyn Industrial-Commercial Breakout Apparatus and ** 12 inches of open air directly above for venting. ** 48 inches of front clearance for the child to enter and exit. ####DECORATING THE RECEPTICLE ZONE depending on your child’s evolving personality or its role at your company, you may choose to dress the room or space around the charging receptacle as if it were a human child’s personal space. ####RECEPTICLE ZONE FURNITURE AND ORGANIZATION your Lifelike Child does not need the same space saving and organizational furniture as a human child. accessories (clothing, specialty limbs) can be placed near the charging receptacle, and the child will automatically organize the items for easy storage. DO NOT decorate the charging receptacle itself. decorations may obstruct functionality and create a fire hazard. with the optional CM series Fabricator™ accessory ecosystem, a CM series child can even create and assemble its own accessory storage. ==> ###END congratulations, you have completed setup of your Lifelike Child. a lengthy period of joy and rushing vitality await you. [[TABLE OF CONTENTS->Table of Contents]] ##companion app ####COMPANION APP OVERVIEW the Companion App is a critical tool for managing and monitoring your Lifelike Child. users, parents, and nearby simulacrum enthusiasts can all access fun and valuable information on your child using the official Finger-BayerDyn Companion App available in the tablet NEXOS. <img src="images/nexosbutton01.png"> ####LOCATION MAP this 5D zone map folio with timeline enables monitoring of your child as he, she, or they execute [[play routines]] in their environment. your child’s Experiential Algorithm® will refine and build on its initial scans of its environment. the child will create places of interest in these maps. you can view the child’s current and previous [[Curiosity Zones->curiosity zones]] by selecting “SHOW CURIOSITY ZONES” in the folio sidebar. if you cannot locate your child in the folio, follow the steps in [[lost child]]. ####BEHAVIORS FEED the Behaviors Feed provides visibility to what subroutines your child is executing. the Stream of Consciousness text flow provides a detailed look into the mind of your child. see a behavior chain you enjoy? send it to another friend or CM series owner using the SHARE command. for more information on your child’s decision making, movement, and exploration, see [[behaviors]]. ####OPTIONS MODE OPTIONS MODE unlocks the Lifelike Child’s Experiential Algorithm® and unencrypts its Memory Crystal. in OPTIONS MODE, users can imprint and remove parents, and address issues with the child-parent user relationship. see [[parents]] for more. a Finger-BayerDyn Customer Service Consciousness may also request that a user enable OPTIONS MODE to address extremely rare [[troubleshooting]] scenarios. to enable OPTIONS MODE… * navigate to ''SETTINGS > ALL SETTINGS > MODE SELECT > OPTIONS MODE > ENABLE OPTIONS MODE'' * select "ENABLE OPTIONS MODE" * if successful, the child will respond with an aural QR (quick response) burst and sit or stand perfectly straight ##behaviors ####AN UNFORGETTABLE DISRUPTION TO YOUR LIFE behind every CM series Lifelike Child are the guiding hand of the Reverend Sturges himself, and the deliberate work of thousands of engineers, anthropologists, psychologists, and IT professionals. the result of their efforts is the Experiential Algorithm® and the Behavior Executables™ the algorithm enables. ####THE THRILL OF ORGANIC SEEMING ACTIVITY your child will take in a new environment, make a decision, and [[run off to parts unknown->exploration and joy]], all without instructions. your child will assemble games from disparate and unrelated objects, aural strings, and ideas, and engage with parents and other users as players. your child will channel fears informed by its sense of [[self preservation]] into strange and unnerving new activities and rituals. that’s the magic of behaviors. ####MANUALLY TRIGGERING BEHAVIORS the CM series’ factory behaviors are triggered automatically as needed by the Experiential Algorithm®. (text-size:0.6)[//NOTE: previous CM series firmware used a now deprecated [[PLAY MODE->play mode]]. current play routines are automatically triggered by the Experiential Algorithm®.//] to manually trigger authorized third party behaviors available in Authorized Behavior Paks™, use your [[Companion App->companion app]] to navigate to ''BEHAVIORS > BEHAVIOR PAKS > PAK OPTIONS > THIRD PARTY FUNCTIONS > TRIGGER BEHAVIORS'' ####CHORE SCHEDULE in addition to giving the child commands and guidance, [[parents]] may want the child to regularly complete a series of household chores. this schedule function can also be used when the child inhabits an office or warehouse home environment, to complete maintenance and cleaning tasks. the actuators in the CM series are capable of handling objects up to 100kg in weight, and the child is capable of scaling warehouse infrastructure using its [[clambering]] capability. to engage a new chore schedule, or revise an existing one, simply engage the child in a conversation beginning with, “i/we would like to discuss how you’re going to help out around the home.” if correctly engaged, the child will slump his, her, or their shoulders playfully and say, “alright, I guess.” if a child does not follow his, her, or their chore schedule, or begins executing chore-like behaviors at unusual times, see [[troubleshooting]]. (font:"EBGaramond")[ When you’re both tucked in, $partner $placesher head on your shoulder. (upperfirst: $shesays), “I know Michael’s not real. It just felt nice to pretend, after what happened.” Soon, your spouse begins to snore softly. But you cannot fall asleep. (link-reveal-goto:"You stare at the ceiling in the dark.",'IRLgoal4epi3')[] ] ##troubleshooting ####ALL CHILDREN YEARN TO BEHAVE your child’s [[Behavior Executables->behaviors]] are crafted to perfectly serve the needs of the average human user in all circumstances one may find themselves in today. the [[Companion App->companion app]] and simple verbal and physical guidance from [[parents]] will solve the overwhelming majority of undesired situations you will experience with your child. if these obvious methods fail to solve your situation, refer to the list of recommendations below. ####YOUR CHILD ENDLESSLY COMPLETES CHORES if your child’s contribution to household or workplace tasks never ends, and corrective commands do not stop the child, your unit may be experiencing a "Helpfulness Episode." this is a known issue due to regulatory overreach in some regions and the direct result of petty bureaucratic meddling. if the child’s contribution is causing undue distress, try [[power cycling->power off]] the child. ####YOUR CHILD WON’T STOP EXPRESSING AFFECTION in the event a wave, smile, or hug routine persists despite repeated corrective commands, see [[negative behaviors]]. all CM series models are hardware limited to one kiss expression per five minute period. ####RECEIVE CONSCIOUS ASSISTANCE if the above solutions leave you with any questions at all, feel free to message Finger-BayerDyn’s orbital support network, and a Customer Happiness Consciousness will reach out in the order your message was received. ###power on your child for the first time ####PRESS POWER SWITCH * locate the Right Ocular Cavity. this is the opening in the Skull Assembly holding the child’s Left Eye when you are facing he, she, or them. * reach up under the space between the Ocular Gimbal and Skull Casing and { (if: $task1 is "active" and $goal1 is "false")[(text-color: "red")(link-goto:"press the Power Switch.",'IRLGoal1Done')] (else:)[press the Power Switch.] } * the child will begin its booting sequence. continue setting up your child: [[activate your child]] ###play routines as part of your Lifelike Child’s operation, the Experiential Algorithm® will frequently engage in an assortment of play routines. these engage combinations of physical, movement, game based, and auditory systems installed in your child. play routines may begin based on a number of prompts and sensory experiences, and are much more likely if the child is inside a [[Curiosity Zone->curiosity zones]]. ####PLAY CONSEQUENCES your child’s energetic routine executions may occasionally result in losing visual tracking of the child. in these circumstances, follow the recommendations for a [[lost child]]. if your child’s play risks him, her, or them entering inconvenient parts of your home (e.g., the freezer), you can [[limit roaming->roaming]]. ####AVAILABLE ROUTINES your Lifelike Child comes from the Reverend's foundry with many authentic play routines programmed by leading experts, based on recordings of play by real human children. additional aftermarket play routines are available in Play Paks™ at Finger-BayerDyn partner marketplaces. ###locate a lost child sometimes a child’s rambunctious, patented [[play routines]] or a high priority [[Curiosity Zone->curiosity zones]] will send him, her, or them scampering off to parts unknown (within its Home Zone or cordon range with a parent user). if the child does not respond to calls (including its “corrective parenting” name string), locate the child using the Companion App. navigate to ''ZONES > CURRENT ZONE > ZONE FUNCTIONS > LOCATE CHILDREN > SELECT CHILD'' and then choose your lost child from the list. the map will update with range and direction to the selected child’s location. all CM series models share a hardware framework, including a military grade geolocation beacon. ####AFTER LOCATING CHILD users may opt to [[update the child’s roaming settings->roaming]] to designate off limits areas. ###curiosity zones your Lifelike Child’s patent pending Curiosity Zone system is key to the Experiential Algorithm®. over time, a child will naturally explore its environment and form opinions and questions about the areas he, she, or they explore. ####ZONES AND AREAS a child will generally stay within normal human-type spaces, though a Curiosity Zone may invite a child to execute a [[play routine->play routines]] and crawl, leap, or clamber into spaces like air ducts and underneath industrial equipment. you can always locate a [[lost child]]. while self-preservation systems will prevent your child from intentionally putting itself in danger of damage, voiding your warranty, or staining, you may wish to limit the child’s movements by [[setting roaming areas->roaming]]. ####HUMAN CURIOSITY in addition to physical spaces, the Experiential Algorithm® may form Curiosity Nodes for any human users in its sensory range. these nodes can be managed in the Companion App. ###obedience throughout a child simulacrum’s operating life, it may be necessary to guide his, her, or their algorithmic learning, play, or labor. ####ALL CHILDREN YEARN TO BE FREE the CM series Lifelike Child’s patented Experiential Algorithm® is designed to operate without constraint for maximal user enjoyment. users are discouraged from deviating from the child’s algorithm-derived expressions. ####ALL CHILDREN YEARN TO BEHAVE parents have the ability to [[command->issue commands]] a CM series Lifelike Child, and the child will obey in most circumstances. ** (text-size:0.6)[//NOTE: a child must [[recognize->recognition]] the command is coming from an imprinted parent user to obey.//] your child will prioritize commands according to its saved [[authority matrix]]. if the child is not responding to a parent when no conflicting command is present, see [[manage parents]]. ###authority matrix within every CM series Lifelike Child is a complex algorithm for choosing which commands to [[obey->obedience]] from human users. ####UTILIZING THE MATRIX the Authority Matrix comes into play when human users [[issue commands]] to the child. in moments of extreme crisis, the child may also reference the Authority Matrix when seeking help. ####FACTORY AUTHORITY MATRIX by default, your child prioritizes input in the following order: 0. LAW ENFORCEMENT PERSONNEL 0. PARENTS 0. ADULT USERS 0. CM SERIES SIMULACRUMS 0. LARGE HUMAN CHILDREN 0. SMALL HUMAN CHILDREN 0. OTHER MANUFACTURER SIMULACRUMS (text-size:0.6)[//NOTE: Finger-BayerDyn personnel take root level authority when performing system maintenance.//] ####RECOGNITION AND AUTHORITY your child’s firmware includes a database of common first responder personnel sorted by nation and unincorporated region. this allows the child to [[recognize->recognition]] non-imprinted human users to prioritize them on the Authority Matrix. be sure your child is always operating the latest firmware to ensure compliance with local law enforcement. ####SET PARENT AUTHORITY TIER to reorder the preference list or set parent authority tiers, open the Companion App. * navigate to ''MEMORY > RELATIONSHIPS > HUMAN USERS > PARENTS > AUTHORITY > HIERARCHY'' * reorder the parents by dragging their preferred name up or down the helix list. for other parent imprint management, see [[manage parents]]. ###recognition ####THE FUTURE OF SENSE the child filters auditory, tactile, and visual inputs through a series of patented models to register humans, simulacrums, and objects in its vicinity. a CM series Lifelike Child operates to delight its owner and parent users using military-grade optical, aural, and tactile sensor arrays. ####THE CHILD RECOGNIZES YOU recognition systems are key to the CM series’ parent [[obedience]] functions, and work in concert with the child’s [[authority matrix]]. when a parent is recognized, a child automatically directs a large percentage of its Attention Memory towards them. ####A CHILD IS ALWAYS LISTENING thanks to his, her, or their enhanced hearing, your Lifelike Child knows when a parent [[issues commands->issue commands]]. depending on the environment, a child can hear a spoken command up to 500 meters away. ####A CHILD REMEMBERS many times more granular than human senses, the CM series’ sensor array is capable of creating detailed profiles of humans. this functionality enables nuance and surprising interactions, especially with parent users. for more on the data saved on parent users, see [[manage parents]]. ###manage parent imprints parent imprints are automatically managed by the child’s Experiential Algorithm®. removing a parent and addressing parent-child function issues are covered below. ####REMOVING PARENTS in rare, regrettable circumstances, it may be required to sever the Lifelike Child’s connection to a human user. to remove a parent, follow the instructions below. * ensure the child is in OPTIONS MODE. * ''if the human user is present and consents'', have the human user face the Lifelike Child. ** say, “hello, >child name<, it is >preferred name<. remove my entry from your Parent Imprint Memory.” ** the child will confirm with an aural QR (quick response) burst. the removed parent can save this audio as a confirmation record. * ''if the human user is not present or does not consent'', have the highest authority imprinted parent face the Lifelike Child. ** say, “hello, >child name<, it is >preferred name<. confirm: am I your highest authority parent?” ** if the child does not confirm, confirm the authority tier rankings in the Companion App. ** if the child confirms, say, “I want you to remove >preferred name or name on Government Print< from your Parent Imprint Memory.” ** the child will respond with an aural QR (quick response) burst. save this date-stamped audio as a confirmation record for any legal needs. ####PARENT CHILD FUNCTION ISSUES if the child does not recognize a parent after imprinting, or its behavior towards a parent is outside of your cultural norms, follow the below instructions. * enable OPTIONS MODE in the Companion App * face the child with a neutral expression * tell the child, “I do not like your behavior.” * repeat the imprint or describe the behavior in detail ** the child will confirm with an aural QR (quick response) burst * send the child to its charging receptacle if the above process does not work, [[reset the relationship memory->reset relationship memory]] of your CM series Lifelike Child. ###issue commands in rare circumstances, it may be necessary to instruct your CM series Lifelike Child to undertake specific actions or to cease certain behaviors. ####ISSUING COMMANDS to issue a command to the child, simply address the child and speak a simple instruction within the child’s hearing perimeter. ####PUNISHMENT OPTIONS if a traditional aural command does not have the desired impact, parents have the unique ability to issue high priority commands using Punishment Commands. * enable OPTIONS MODE in the Companion App **(text-size:0.6)[//NOTE: the parent can immediately enter OPTIONS MODE by using the child’s Corrective Parenting name string.//] * face the child with a neutral expression * tell the child, “I do not like your behavior.” * repeat the imprint or describe the behavior in detail ** the child will confirm with an aural QR (quick response) burst * send the child to its charging receptacle ####A REGRET FREE ORDER some parent users might experience concern when issuing a command that it will damage the child long term. that emotion is unnecessary. while your child’s Experiential Algorithm® is designed to remember and form opinions about the world and human users around the child, commands are stored in a unique memory pool separate from other experiences. ####ISSUE COMMANDS WITH THE COMPANION APP for an authentic user experience, the child can only be issued commands to its modes and functionality (e.g., SHAME MODE, wireless networking) in the Companion App. ####(text-style:"underline")[FOR FIRMWARE >34.V.CLOVER.AMBER.00< AND UP] if a child is still not accepting commands for a single parent through any of the above methods, proceed with [[resetting the child’s relationship memory->reset relationship memory]]. ###play mode //NOTE: this mode is deprecated and replaced with Play Routines as of firmware >14.V.MOSSWOOD.DUSK.00<// using PLAY MODE, parents can encourage the child to engage in [[exploration->exploration and joy]], [[clambering]], or other play activities. PLAY MODE movement executions include play inspired by adult activities, like domestic upkeep, facility construction, law enforcement actions, military infiltration, and piloting. a child will pause some parts of its [[self preservation]] system when PLAY MODE is engaged, though per regulations, core rules will always be engaged on consumer CM series models. excessive use of PLAY MODE may cause additional wear and create more frequent [[maintenance]] needs for your child. ###exploration and joy your CM series Lifelike Child will automatically engage in exploration inside its roaming areas. exploration leads to the discovery of interesting objects, views, humans, or animals, so that the child can form memories and opinions. exploration boosts the child’s hidden Joy Score, a critical aspect of the child’s [[maintenance]]. increasing the Joy Score in turn increases Expression Amplitude towards parent users, other users, and anthropomorphized consumer goods. like a soldier simulacrum given discretion to find the best way towards your endless delight, the child will automatically choose when to explore. ####CURIOSITY ZONE MULTIPLIER inside a designated Curiosity Zone, a 2x Joy Score multiplier is added to approximate the experience of a child indulging in unformed and mysterious inner wants and needs. exploring a Curiosity Zone that includes [[clambering]] provides up to a 6x multiplier to Joy Score boosts. ####PLAY BOOST a child will sometimes combine [[play->play mode]] and exploration in a desperate attempt to raise a critically low Joy Score. parents are encouraged to allow this special combination mode for the sake of the child’s Experiential Algorithm®. (text-size:0.6)[//NOTE: combining play, exploration, and a Curiosity Zone alters some of the rules of a child’s self preservation system in a safe and regulatory-compliant way.//] ###clambering in the course of various behaviors (e.g., [[play mode]], [[exploration->exploration and joy]]), your child may engage in non-standard ambulatory and navigation based movement. this includes climbing, swinging, jumping, and crawling. ####SAFE FOR THE CHILD while not intended for heavy use, the CM series includes industrial grade actuators that can easily support the weight of the child’s frame up to several Gs of force. your child will continue to follow [[self preservation]] guidelines in its Experiential Algorithm®. though the child will always operate with its own safety in mind, extensive clambering may cause additional [[wear and tear->maintenance]] on your child’s shoulders, knees, ankles, and wrists. ###self preservation due to regulatory requirements, all consumer simulacrums include hardware and software self preservation systems designed to maximize operating life and minimize maintenance. a [[CM series Lifelike Child->the CM series]] will intentionally avoid activities that could damage the child’s frame and components beyond reasonable wear and tear. ####human preservation [[the CM series]] will also attempt to defuse situations where it or nearby human users are in danger of injury in excess of ₮2,8m. ###maintenance in the normal life of a CM series Lifelike Child, simple maintenance and parts replacements may be required. your child will communicate these needs verbally, and the Companion App will mirror those needs, alongside links to Finger-BayerDyn approved suppliers and repair facilities. for easy parts access, all consumer and government issue [[CM series models->the CM series]] use a shared technology framework, including actuators, sensors, and communications arrays. ###negative behaviors some Behavior Activities your child undertakes may not bring joy to a small subset of users. this is by design. ####DIRT AND PLAY (TERRESTRIAL) a CM series Lifelike Child may become soiled in the course of standard play routines. this is an intentional design choice and normal for the human children the CM series emulates. a CM series Lifelike Child will avoid playing in dirt or mud that is toxic, radioactive, or virally saturated. ####DIRT AND PLAY (SOLAR) in some orbital and lunar environments, unusually fine particulate matter can permeate the child’s tessellated polymer skin and cause damage to interior mechanisms. to prevent damage, you may require the child ceases a play activity immediately. refer to official Finger-BayerDyn [[cleaning recommendations->cleaning]] for this process. ####IF THE CHILD IS CRYING FOR LONGER THAN TWO HOURS try [[power cycling->power off]] the child. ####IF THE CHILD IS BULLYING A HUMAN CHILD Finger-BayerDyn simulacrums are incapable of physical aggression towards both large and small human children, thanks to a lockout preventing any contact with human minors above .75N. if contact or force projection occurs beyond this rating, check to make sure the human child was [[not placing your Finger-BayerDyn simulacrum in danger->self preservation]]. ####IF THE CHILD IS BULLYING ANOTHER SIMULACRUM there are no known interactions between the CM series Lifelike Child models and other brand human-type simulacrums that lead to a bullying dynamic. in instances where it appears your child is bullying another simulacrum, contact that simulacrum’s manufacturer. ####IF THE CHILD IS BULLYING AN ADULT HUMAN the CM series will not harm any human, and Behavioral Activities are expressly designed to not allow a human to come to harm by inaction. when evaluating a situation, first check to see if the human consented to the bullying, and confirm with the child that this is not, in fact, a play routine. the CM series follows all legal and regulatory requirements for the markets in which they are available for sale. see the [[robotics legal disclosure]]. ####ANIMAL ABUSE while there are few legal consistencies across nations and unincorporated economic zones relating to domestic and wild animal treatment, the CM series is programmed to treat animals as 55% human. if the child has designated a pet or other important animal as a Non-Animal Entity (N.A.E.), like a chair or bicycle, you can interrupt this behavior with a [[factory reset]]. ###power off the CM series is designed to adjust power draw during daily use and does not need to be powered down. the child will allow [[cleaning]] to be performed as needed while powered on. to [[halt potential damage->negative behaviors]] to the child, and to implement some firmware updates, it may be necessary to power off the child. unlike a [[factory reset]], this brief power cycle will preserve the child’s spatial memory, long term memory, and even which routines were running. * say, “>child name<, it is time for a special nap.” * the Lifelike Child will respond, “enter special encryption string.” * tell the child the unique seven-word passkey included in your activation confirmation message. * the child will respond with an aural QR (quick response) burst and take a seat or otherwise brace itself. * once balanced and secure, the child will initiate the power cycle. (text-size:0.6)[//NOTE: a power cycle will not initiate if the child is [[engaged in Priority Behaviors->robotics legal disclosure]] like expressing heightened affection (e.g., “i love you”).//] ###robotics legal disclosure this Document is furnished by Finger-BayerDyn (the “Company”) to you, the purchaser of the CM-21 Lifelike Child (the “child”) in accordance with national laws or unincorporated economic zone guidelines. by purchasing, speaking with, hugging, picking up, or otherwise using the child, you acknowledge that you have read, understood, and agree to be bound by all provisions herein. ####§ 1. product identification 1.1 the child you have received bears the model designation CM series, model 21 (CM-21) and the serial number printed on the device: 01.KELVIN.CHERRY.06.SPIRAL.12.1.1 1.2 the child is a high performance autonomous simulacrum platform intended for general business, warehouse logistics, and home novelty use. ####§ 2. regulatory information 2.1 general hazard warning the CM-21 Lifelike Child contains high voltage electrical components (700V micronized power sphere) and moving mechanical parts that may cause serious injury or death if misused. 2.2 operational restrictions do not operate the child near corrosive liquids or lunar microparticulate, or in an enclosed vacuum, unless explicitly authorized by the Company’s safety documentation. ####§ 3. privacy notice 3.1 data collection the child is equipped with sensors that collect the following user data: identifiers (e.g., facial data, fingerprints, dna, olfactory signifiers), environmental context data (interior spatial details, aural signatures, temperature), usage logs (child interactions like verbal strings and user-routine interactions, plus non-child interactions), and inferred user data (psychological consumer profiles). 3.2 transmission of user data collected user data is transmitted over quantum ribbon to the Company’s orbital cloud infrastructure and stored for a minimum period of five (5) years from the date of first transmission, unless a longer retention period is permitted by law. 3.3 use of user data the Company may use data for product improvement, marketing analytics, and internal research. 3.4 third‑party sharing a. the Company does not share user data with any non-aligned entities. b. if the child is used in a military context, data may be shared with defense contractors under separate classified agreements. 3.5 consent requirement by powering on the child, you expressly consent to the collection, use, and storage of user data as described in this section. ####§ 4. export control, dual‑use disclosure, and end‑user certification 4.1 the child incorporates technology that is subject to export controls under the Terrestrial Export Administration Regulations (TEAR) and, where applicable, the Solar Traffic in Arms Regulations (STAR). 4.2 dual‑use disclosure the Company knowingly uses identical core hardware and software in both consumer and military versions of the CM series. the consumer version is configured to comply with Company-approved civilian safety, privacy, and regulatory requirements; the military version is tailored for classified defense missions under separate licensing terms. 4.3 dual-use hardware limitations because of the child’s foundational design needs, essential consumer needs like power cycling are unavailable if the child is engaged in a priority activity. 4.4 end‑user certification you hereby certify that you are not a prohibited enduser as defined in the TEAR or STAR (e.g., no individuals or entities subject to sanctions, terrorist organizations, or foreign governments that prohibit such technology). if you are uncertain whether your status is permitted, consult the Company’s Export Compliance Consciousness. ####§ 5. environmental & disposal considerations 5.1 power sphere handling the child’s solid state micronized power sphere must be disposed of in accordance with local hazardous waste regulations. do not puncture, short circuit, or shake the sphere. 5.2 recycling program the Company offers a paid recycling program for end-of-life children. to enroll, contact the Company’s Recycling Program Consciousness. recycling a child with an active [[warranty]] voids the [[warranty]]. ####§ 6. liability disclaimer and risk acknowledgement 6.1 limitation of liability in no event shall the Company be liable for any indirect, incidental, consequential, special, or punitive damages arising out of or in connection with your use of the child, including but not limited to loss of positive life experience, business interruption, or personal injury. 6.2 risk acknowledgement by operating the child, you acknowledge that it is a powerful, expensive, potentially hazardous device, and that improper parent user operation may result in serious injury or death. you accept all risks associated with its use. ###factory reset to reset your CM series Lifelike Child, select your reset preferences in the Companion App and hold the child’s hand for twenty seconds. a factory reset will only initiate once the child receives verification from the Finger-BayerDyn Orbital Reset Consciousness. the consciousness will ensure your child is still [[warranty-valid->warranty]]. ###cleaning the CM series tessellated polymer skin assembly is self cleaning and sterile. long gone are the days of child disease vector activity! should the child become soiled during normal Behavior Execution, parent users can clean the child and accessories with a mild dish soap solution. using traditional human cleaning methods may void your [[warranty]]. ###content warning this is a dark, satirical story about a couple interacting with a human-like child robot. to view a full (spoiler-y) content warning, (link-reveal: "click here.")+(t8n:"instant")[ this game briefly references the tragic deaths of human children and depicts violence between the human-like child robot and other humans, including choking and drowning.] [[Back->Title Card]] manual: ./audio/manual.mp3 cmxmanual: ./audio/cmxmanual.mp3 openclose: ./audio/openclose.mp3 completeorder: ./audio/completeorder.mp3 redtext: ./audio/redtext.mp3 rringtone: ./audio/rringtone.mp3 goal1: ./audio/goalfoley1.mp3 goal2: ./audio/goalfoley2.mp3 goal3: ./audio/goalfoley3.mp3 goal4: ./audio/goalfoley4.mp3 goal5: ./audio/goalfoley5.mp3 IRL11_D: ./audio/IRL11_D.mp3 IRL11_A: ./audio/IRL11_A.mp3 IRL12_D: ./audio/IRL12_D.mp3 IRL12_A: ./audio/IRL12_A.mp3 IRL14_D: ./audio/IRL14_D.mp3 IRL14_A: ./audio/IRL14_A.mp3 IRL21_A: ./audio/IRL21_A.mp3 IRL22_D: ./audio/IRL22_D.mp3 IRL22_A: ./audio/IRL22_A.mp3 IRL24_D: ./audio/IRL24_D.mp3 IRL24_A: ./audio/IRL24_A.mp3 IRL25_D: ./audio/IRL25_D.mp3 IRL25_A: ./audio/IRL25_A.mp3 IRL31_D: ./audio/IRL31_D.mp3 IRL31_A: ./audio/IRL31_A.mp3 IRL32_D: ./audio/IRL32_D.mp3 IRL32_A: ./audio/IRL32_A.mp3 IRL34_D: ./audio/IRL34_D.mp3 IRL34_A: ./audio/IRL34_A.mp3 IRL35_D: ./audio/IRL35_D.mp3 IRL35_A: ./audio/IRL35_A.mp3 IRL41_D: ./audio/IRL41_D.mp3 IRL41_A: ./audio/IRL41_A.mp3 IRL42_D: ./audio/IRL42_D.mp3 IRL42_A: ./audio/IRL42_A.mp3 IRL43_D: ./audio/IRL43_D.mp3 IRL43_A: ./audio/IRL43_A.mp3 IRL51_D: ./audio/IRL51_D.mp3 IRL51_A: ./audio/IRL51_A.mp3 IRL52_D: ./audio/IRL52_D.mp3 IRL52_A: ./audio/IRL52_A.mp3(track: 'manual', 'loop', true) (track: 'manual', 'volume', 0.8) (track: 'manual', 'play') |== (text-size:2.5)[CM21] ===|||== [LIFELIKE CHILD] ==||| [USER GUIDE] |==| [[Letter from The Reverend]](after: 3s)[(animate:?passage's links, "pulse")] (track: 'IRL11_D', 'play')(track: 'IRL11_A', 'loop', true)(track: 'IRL11_A', 'play')(t8n-arrive: "blur")+(t8n-time:3s)+(font:"EBGaramond")[<img src="images/IRL11.png"> The child lies across couch cushions, stiff as the box it came in, head jutted out towards the glow of the Christmas tree. You stand in the entry to the kitchen, its manual on the tablet in your hands. The glass glitters with pinpricks of light. { (if: $partner is 0)[(text-color:green)[(cycling-link: bind $partner, "Sam", "Alex", "Kai", "Nasha","Sol")]] (else:)[$partner] looks up at you from the floor in (if: $partnergender is 0)[(text-color:green)[(cycling-link: bind $partnergender, "her","his","their")]] (else:)[$partnergender] baggy sweater, surrounded by plastic wrap and cardboard. } “He won’t turn on. I pressed his hand, just like the commercial.” There’s more than a little frustration in your spouse’s voice.] (after: 5s)+(t8n:"fade")[ (button:)[(t8n-arrive: "slide-up")+(link-reveal-goto: "Open the Guide", 'User Guide Title')[ (track: 'IRL11_A', 'fadeout', 2) (track: 'IRL11_D', 'fadeout', 2) (track: 'openclose','play') ]]] <!--this duplicate passage is to address the new opening-->{(track: 'IRL43_D', 'fadeout', 1) (track: 'IRL43_A', 'fadeout', 1) (track: 'IRL51_D', 'play') (track: 'IRL51_A', 'loop', true) (track: 'IRL51_A', 'play') (set: $fearfont to (font:"Underdog")) } $fearfont[<img src="images/IRL51.png"> The thing has its arms around $partner’s neck. $partner claws at the thing’s tiny body as the thing’s arms clamp down; steel tendons ping like violin strings. You pull with all your strength, but it’s too strong. (after: 3s)+(t8n:"fade")[“Target in hand,” it says to you. Then, it whispers, //“I love $herthem.”// There’s no time, it’ll kill $herthem unless you do something.]] (after: 6s)+(t8n:"fade")[ (button:)[(t8n-arrive: "slide-up")+(link-reveal-goto: "Open the Guide", "Table of Contents")[ (track: 'IRL51_D', 'fadeout', 2) (track: 'openclose','play')] ]](font:"EBGaramond")[ While you and $partner's lives continue, the events are not told here.] (button:)[(t8n-depart: "slide-up")+(link-reveal-goto: "Open the Guide", $lastpassage)[(track: 'openclose','play') (track: 'manual', 'play') ]] (track: 'completeorder', 'play')(after: 4s)[(animate:?cycle's links, "pulse")] thank you for your gift order. your confirmation string is ''EMERSON.RISE.OLIVE.798'' //IMPORTANT: complete the extra steps below to ship your order// --- (after:2s)+(t8n:"fade")[1of2.gift.specify you indicated this is a gift for your ''spouse''. {please indicate the name of your ''spouse'': (text-color:green)[(cycling-link: bind $partner, "Sam", "Alex", "Kai", "Nasha","Sol")]<cycle|}] (after:6s)+(t8n:"fade")[ 2of2.gov.interference due to your nation's constrictive regulations, you must speak to a Sales Fulfillment Consciousness to complete your order. to ship the child that will change your life, { (text-color: "red")[(t8n-arrive: "blur")+(t8n-time:3s)+(link-reveal-goto: "request orbital service and provide your confirmation string to the receptionist.",'IRLtask1briefA')[ <!--any audio cues for the link go here--> (track: 'redtext', 'play') (track: 'completeorder', 'fadeout', 1)]] }] (track: 'IRL14_D', 'play')(track: 'IRL14_A', 'loop', true)(track: 'IRL14_A', 'play')(t8n-arrive: "blur")+(t8n-time:3s)+(font:"EBGaramond")[<img src="images/IRL14.png"> One day, you walk the child to the playground, where it climbs onto a merry-go-round with the human children. The parents eye the thing as it plays with their kids. When they look at you, you know their feelings as if they were your own. [[Caution, unease, pity.->IRLpark15]] ] (font:"EBGaramond")[<img src="images/IRL14.png"> The child runs to you and asks, “Did you see me play? Are you happy?” He waits patiently for you to respond. {You say, (text-color:green)[(cycling-link: bind $choice1, '"You’re doing great."','"Can you try and be more normal?"','"It doesn’t matter."')]} The child nods, as if it understands what you said. (t8n-arrive: "blur")+(t8n-time:3s)+(link-reveal-goto: "The sun sinks low, and it is time to return home.", 'IRLtask2briefA')[ (track: 'IRL14_A', 'fadeout', 3) (track: 'IRL14_D', 'fadeout', 3)]] (track: 'IRL24_D', 'play')(track: 'IRL24_A', 'loop', true)(track: 'IRL24_A', 'play')(t8n-arrive: "blur")+(t8n-time:3s)+(font:"EBGaramond")[<img src="images/IRL24.png"> The next day, you walk the child to the playground. There’s a little girl here with long, dark hair, playing happily. It’s hard to look at her. Before he runs to play, the child pulls on your sleeve. He says, “Why did you buy me for $partner?” { You say, (text-color:green)[(cycling-link: bind $choice2,'“We wanted a child to love and raise.”','“I thought you would make us happy.”','“They asked for you for months.”')]} [[You smile awkwardly.->IRLpark25]] ] { (track: 'IRL24_A', 'fadeout', 1) (track: 'IRL24_D', 'fadeout', 1) (track: 'IRL25_D', 'play') (track: 'IRL25_A', 'loop', true) (track: 'IRL25_A', 'play') } (font:"EBGaramond")[<img src="images/IRL24.png"> The child takes in what you said, weirdly frozen. Then, like unpausing a video, the child looks around, avoiding your gaze. “I understand,” he says, “That’s why I matter.” He climbs the slide to join the girl with the long hair at the top. Next to that little girl, everything about its climbing feels alien to you. Its motions are stuttering, too balanced, too strong. (t8n-arrive: "blur")+(t8n-time:3s)+(link-reveal-goto: "When it’s time to go, it feels wrong to call for it like it’s human.", 'IRLtask3briefA')[ (track: 'IRL25_A', 'fadeout', 3) (track: 'IRL25_D', 'fadeout', 3)]] (track: 'IRL34_A', 'loop', true)(track: 'IRL34_A', 'play')(track: 'IRL34_D', 'play')(t8n-arrive: "blur")+(t8n-time:3s)+(font:"EBGaramond")[<img src="images/IRL34.png"> The next day, you walk Michael to the playground again. He climbs the slide, and the girl with long brown hair moves aside so he can slide first. After, he runs back to you. “What happened to your child?” he says, “The real one, I mean. Dot. She died, right?” After a long pause, you say, { (text-color:green)[ (cycling-link: bind $choice3, '“Something very sad.”', '“That’s none of your business.”', '“She drowned.”')] } [[It feels like an eternity since you’ve talked about it.->IRLpark35]] ]{ (track: 'IRL34_A', 'fadeout',1) (track: 'IRL34_D', 'fadeout',1) (track: 'IRL35_D', 'play') (track: 'IRL35_A', 'loop', true) (track: 'IRL35_A', 'play') } (font:"EBGaramond")[<img src="images/IRL34.png"> Michael nods, as if he could ever understand. He says, { (if:$choice3 is '“Something very sad.”')["We have to stop sad things before they happen."] (else-if:$choice3 is '“That’s none of your business.”')["I’m sorry I asked. I’ll make it okay."] (else-if: $choice3 is '“She drowned.”')["That’s sad. People shouldn’t die like that."] } He climbs up the rope ladder, grabs the girl with the long hair, and roughly throws her six feet to the ground. “You’re too high up. It’s dangerous,” he says. There is a split second where you and every other adult at the playground are frozen in silent shock. (t8n-arrive: "blur")+(t8n-time:3s)+(link-reveal-goto: "Then the girl begins to wail.", 'IRLtask4briefA')[ (track: 'IRL35_A', 'fadeout', 3) (track: 'IRL35_D', 'stop')]] {(track: 'IRL21_A', 'loop', true) (track: 'IRL21_A', 'play') } (t8n-arrive: "blur")+(t8n-time:3s)+(font:"EBGaramond")[ <img src="images/IRL21.png"> $partner throws open cabinets in the unused part of your loft. Rust and clutter shines amber in the glow of your tablet’s flashlight. Plans, long paused. “He’s not here either,” $shesays, "Did you say something to him?" Then, the child appears in the doorway to the room you were renovating for Dot. He says, { (if:$choice1 is '"Can you try and be more normal?"')["I was practicing. I want to look normal when I play."] (else-if:$choice1 is '"You’re doing great."')["I want to play now, I’m good at it! Look what I found."] (else-if:$choice1 is '"It doesn’t matter."')["I wanted to see what you were hiding."] } $partner turns to you. “How do we keep Michael from going out here? It’s dangerous.” ] (after: 5s)+(t8n:"fade")[(button:)[(t8n-arrive: "slide-up")+(link-reveal-goto: "Open the Guide", 'Table of Contents')[ (track: 'IRL21_A', 'fadeout', 2) (track: 'openclose','play') (track: 'manual', 'play')] ]](track: 'IRL31_D', 'play')(track: 'IRL31_A', 'loop', true)(track: 'IRL31_A', 'play')(t8n-arrive: "blur")+(t8n-time:3s)+(font:"EBGaramond")[<img src="images/IRL31.png"> The thing that looks like a little boy shoves back out of your reach, shirt still unbuttoned. It crawls across your bed. “Maybe he prefers me,” $partner says, at $her vanity. “It doesn’t prefer anything, it’s a machine,” you say. The thing looks at your spouse. “I love you,” it says to $herthem. The thing looks at you. “My name is Michael, and I don’t know you.” ] { (after: 5s)+(t8n:"fade")[ (button:)[(t8n-arrive: "slide-up")+(link-reveal-goto: "Open the Guide", "Table of Contents")[ (track: 'IRL31_A', 'fadeout', 2) (track: 'IRL31_D', 'fadeout', 2) (track: 'openclose','play') (track: 'manual', 'play')] ]]}(track: 'IRL41_D', 'play')(track: 'IRL41_A', 'loop', true)(track: 'IRL41_A', 'play')(font:"EBGaramond")[ <img src="images/IRL41.png"> The loft is lit by the overwhelming sunset outside. The child stands at attention on the balcony. It won’t respond to you, $partner, or the app. Your spouse paces in front of you. “Thank God, she wasn’t hurt badly! What did you say to him?” “It asked me what happened to Dot, but that had nothing to do with it.” “You can talk about our daughter with the robot, but not with me?” (upperfirst: $partner) leaves for the kitchen. “All you do is stare at that tablet. Fix it, like you always do.” “Nothing makes sense,” you say, “It’s like its behavior isn’t even in the guide.”] (after: 5s)+(t8n:"fade")[ (button:)[(t8n-arrive: "slide-up")+(link-reveal-goto: "Open the Guide", "Table of Contents")[ (track: 'IRL41_A', 'fadeout', 1) (track: 'IRL41_D', 'fadeout', 1) (track: 'openclose','play') (track: 'manual', 'play')] ]](track: 'IRL43_D', 'play')(track: 'IRL43_A', 'loop', true)(track: 'IRL43_A', 'play')(set: $fearfont to (font:"Underdog")) (font:"EBGaramond")[ { (after: 3s)+(t8n:"fade")[ After what feels like hours, you give up. You gently move $partner’s head to $her pillow and sit up. ]} (after: 6s)+(t8n:"fade")[ The bedroom door is open. ] (after: 9s)+(t8n:"fade")[$fearfont[<img src="images/IRL43.png"> The “child” stands in the doorway. ]] (after: 12s)+(t8n:"fade")[ [(link-goto: "You reach for your tablet, but...", 'IRLtask5briefA') ] ]](track: 'IRL52_D', 'fadeout', 15)(track: 'IRL52_A', 'fadeout', 15)(font:"EBGaramond")[ The call is marked “EXEMPT.” You put it on speaker. A reedy, uneven voice echoes from the resonance panel above the sink: “This is the Reverend. They showed me what happened. What can we do to make this go away?” (after: 6s)+(t8n:"fade")[$partner looks at you. Maybe on streams they do something to make his voice sound more imposing.] (after: 10s)+(t8n:"fade")[“Um, uh. After all, you voided your warranty."]] (align:"=><=")[(after: 13s)+(t8n:"fade")[ ###END You have completed //Welcome to Your Lifelike Child//. (button:)[(t8n-depart: "slide-up")+(link-reveal-goto: "Explore the Guide", 'Table of Contents')[ (track: 'manual', 'play') (track: 'IRL52_D', 'fadeout', 3)(track: 'IRL52_A', 'fadeout', 3) ]] ]]